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Weekly update 001

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Welcome, all, to the first weekly update.


In the upcoming weeks, we will keep you all up to date on the development of our current project, Dark Matter, and what has been done on a week-to-week basis.


Firstly, if any of you out there reading this are animators or know any that are looking for work, please contact us. We need an animator for Dark Matter’s story 2D cut-scenes, which average between 10-30 seconds each. There are roughly 6 of these. We have had all sorts of problems with previous people interested backing out or being fully booked until towards the end of the year, so any help would be appreciated.


Secondly, we recently decided to take out one of our story-related planets and replace it with something else. If any of you have seen the story progression, on the main scripts, you will have noted Death Bringers – a story planet within Galaxy #2 of the game. It wasn’t quite fitting, no matter how matter how many times we reworked it, and is now being replaced by a planet with the story title of Transcendence Alliance.


Now for this week’s game progression:


Lee:

Lee worked heavily on the planet story Dragonknights (more on this in next week’s update).

The Dark Matter lore and history book was started, to ensure everything is in line.

Test-played Dark Matter and discovered an audio glitch as well as a
couple of difficult sections.


Edgar:

Received and incorporated lines from Chase, Gianni and Craig into the
game (Nova, Phoenix and the Warden). Great work, guys!

Rewrote Alex’s character to Max, someone who was to join in Death Bringers but was suited better to replacing Alex’s character. 98% of the lines remain, but there have been a couple of tweaks. Nexus part 1 and 2 have been edited to reflect this.

The script for Chimera has been edited to incorporate Max. No other character’s lines change.

The story for the Black Wolf Pirate planet has been radically rewritten and now includes a main plot point for Lione and another for Nova and the game’s story.

Mapping Final Gear’s city more, in-game.

Week conclusion :

So although
it may not seem like that much, we have now settled on a meeting each week to let you guys know what’s going on with Dark Matter. Our production should now pick up even more.

Thanks for reading!

Armour Of The Gods.

If your new to the Dark Matter Project then you wont know that the main character has recently had his Armour changed we had people telling us that he looked to much like Commander Shepard from the Mass Effect series.

Let us know on Facebook what you think to his new Armour.

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so

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Bon Ink Creations

 

I tried to put this up on the main page but it didnt like it so im putting it here instead.

bon ink creations are a pubishing company that are publishing dark matter heres a link to there website check it out.


​http://www.boninkcreations.com/

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News

Onybreakers Weekly Update 002 – Thursday 11th April, 2013.
We’ve seen two more people join Onyxbreakers, this week. Christian K. Bauer and Adam Miller have  shown mass enthusiasm with the Dark Matter project which has led to some test plays, glitch fixing and map making.
Voice actors and animators. That’s really what we need to sort out beyond the game’s interior. We have many great voices for the game already, but we’re still lacking with particularly the females. Meanwhile, we’re still hunting for an animator for the game’s 2D cutscenes. If anyone, ANYONE knows of anyone who could help in this department, please do contact us. A couple of the ones looked at recently have been http://portfolio.boogatech.com and http://tiffa.deviantart.com/ .
One of the big talks, this week, has been about the main character’s (Nova’s) armour. Our original portrait artist, Redeyereaper, gave him armour somewhat too similar to Commander Shepherd’s from the Mass Effect series. Serves us right for not specifying the design, really! But now we want to change it. We’ve tried changing the colour scheme and doing things with it, courtesy of Polyrhythm, but what we really need is to change the entire thing. Everything. New armour. So anyone that can help on this would be fantastic. Lee has spoken to an artist who may be able to design something, but she has no skill in Photoshop or digital art programs. Watch this space for more, from her, but for now, any help on this would be appreciated.
And now the final part. Lee’s laptop was broken for a good while, but now that it’s fixed, he’s been working rigorously on the Onyxbreaker’s website. With our recent activity, there has been a surge of visits and likes to our Facebook page, so online it looks like things are going well!
Now for this week’s game progression:
Lee:
Worked heavily on the Onyxbreaker’s website.
The Dark Matter lore and history book has been developed much more.
Wrote more of Dragonknights for the game, as detailed below.
Recruited Christian K. Bauer and Adam Miller to the team.
Sent out audition lines for several of the game’s characters.
Edgar:
Smoothed out many of the game’s glitches.
Touched up a lot of the Nexus part 1 stuff so instructions were clearer in running, equipping Hudokai and where to go next.
Rewrote Black Wolf Pirates radically and has been writing up the script.
Developed more of Final Gear in-game.
Week conclusion :
It’s been a productive week! Everything’s been flowing smoothly. We did promise a Dragonknights update, but with so much going on, you’ll have to wait until next time!
Lee and Edgar.

Weekly update 002

New Mappers !

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So we have the pleasure of saying welcome to our two newest member to the Onyxbreakers team.

On the left is Adam Miller

On the right is Christian Bauer

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So from now on they will be part of the weekly update so look forward to there updates.

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Weekly update 003

Onyxbreakers weekly update 003 – Thursday 18th April, 2013
Roll up, roll up! Update time!

What with our two newcomers doing so many test runs and glitch reporting of Dark Matter, we figured it was about time to give them some tasks to see if they can utilize their skills at mapping for the game. We will have the results, next week.

Meanwhile, Edgar’s been at band camp. This one time, at band camp, Edgar didn’t do any Dark Matter work. Yeah. That’s the punch line. Deal with it. Still, he’s been trying to catch up and will be working rigorously on the game until his next band camp. Give it a week, then.

Now for this week’s game progression:

Lee:
•Continued work on the website, updating all the character biographies and information.

•Contacted a potential voice actress for Lione. Get in there! We need a Lione!

•Test-played Dark Matter and discovered a couple of minor audio glitches.

Edgar:
•Rewrote a couple of lines for Nexus part 1, with the inclusion of Max and his scythe. Don’t worry, the only dialogue effected is Roke and Max.

•Voiced said Roke lines.

•Searched, located and incorporated new electronica music for the new Transcendence Alliance story planet.

•Aaaaand spent most of the time trying to fix the scan script, so scanning enemies would bring up their details. After many failed attempts, he finally did it, just before this update.

Week conclusion:

So, really, nothing in-game has progressed with the story or mapping, but a lot of the engine, audio and story script has been fixed. That’s not bad – sometimes there are weeks like this. Hell, that scan script was a problem for ages. And before we forget… that Dragonknights information update will come soon. Promise.

- Lee and Edgar.

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